Kraken

undefined"'The Kraken's large, forward-facing mortars are sure to strike fear into the hearts of any foe.' - Shipwright Summary"

Summary
The Kraken is a level ten "Special Edition" ship available during a Special Event for Tradelands. The Kraken is the second largest known Inyolan warship in Tradelands. However now it is Available to all players, you must acquire a Kraken Voucher from Scrap Merchant (500 scrap) in order to make this.

This ship was only available through the Pirates of the Caribbean: Dead Men Tell No Tales event, which concluded May 28th, 2017, a Ghost Kraken variation is found at the premium merchant. However, it has recently become available for anyone whom is level 10 on any faction. Many players who earned it fairly through the event are angered by this update.

The Kraken has good armament (notably the mortars), health, cargo, decent speed and a slow turning rate.It also has a mortar tarp over the cannons in the middle to protect the people firing from mortar shells.The slow turning speed along with the large stern makes it easy to stern lock.

Strategy
Like the Serpent, the Kraken can be used to deliver fish cargo from Freeport to Whitecrest for a high selling price. Its broadside cannons are large, but there are only three per side. However, one can turn the mortars to the side, adding some extra broadside firepower. For combat, this ship can take down large, slow ships such as a Goose or Widgeon, possibly even a Beaver. Herons and Pelicans are also possibilities, but they may be difficult to hit because of their small-ish size. When a Kraken needs to escape attackers, it can outrun enemies upwind because of its junk rigged sails.

The Kraken is one of the most difficult ships to board. It has high sides sloped outward, so managing to get on is quite tricky. However, when the ship rocks away from you, it is much easier to hop up the side of the ship. A fairly high wall helps protect the large cannons and mortars. Since the Kraken is so hard to get on to, selling cargo might take extra time, but if you know where to jump, it shouldn't be a problem. The Kraken makes a decent interceptor because of its combination of mortars, speed and chaser cannons that can hit enemies ahead. A major weakness of the Kraken is its huge blind spot at the stern and along the entire back-half of the ship as it's cannons are all focused at the front half of the ship. There are no cannons that can fire behind the Kraken, and her wide stern is not hard to hit. However, if the Kraken is locked from behind, crew members are able to board the ship(as with anyship)

Trivia

 * This ship is named after the famous mythological creature, a giant squid like monster that is capable of sinking entire ships. It is in the game as an Easter egg.
 * Ideal crew is 5, 3 to man the broadsides and mortars.
 * The kraken is capable on sinking other well manned ships.
 * The Kraken ship had 3 different ways to obtain over the course of tradelands from obtaining it from the POTC event to just building it for wood, iron and doubloons to now requiring a kraken voucher to craft which can only be bought in Harrisburg for scrap.
 * The Ship's mortars are placed in the best position of any ship cuz they have lower range and easy knowing of where the target would land.

Inyolan Junk Ships

 * Serpent
 * Taipan
 * Kraken(itself)